Able Ability System Info and Support Thread

You’re going to have to get comfortable with making your own Tasks (either through Custom Task or through C++ and inheriting from UAblAbilityTask). You’re going to want to just apply some Z velocity to a character and then put them in some “Air Juggle” movement state (which you’ll have to create).

Again, Movement is so game specific that it’s near impossible for me to make “out of the box” solutions for people.