AbilitySystemComponent details are not shown in the editor's details panel

Hi,

I created a MyCharacter class derived from Character and IAbilitySystemInterface and implemented the interface.

In a blueprint class that inherits from MyCharacter, I see AbilitySystemComponent in the Components panel, but selecting it doesn’t show any details of AbilitySystemComponent (other components’ details are shown well.)

Thanks for reading and offering help!

You created this character via C++? If yes, adjust the UPROPERTY parameters of the Ability System Component and, if it is a private component, add a meta to allow private access (like the camera component)

Awesome, that was it. Thanks lucoiso!

For anyone, this is my exact change:

// Changed from:
UAbilitySystemComponent* AbilitySystemComponent;

// Changed to:
UPROPERTY(
    VisibleAnywhere, 
    BlueprintReadOnly, 
    Category = Abilities, 
    meta = (AllowPrivateAccess = "true"))
UAbilitySystemComponent* AbilitySystemComponent;
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