AbilitySet - empty AbilityTriggers (Lyra Study)

Hello & TYIA! I am studying the Lyra Project and have a decent amount of working functionality - namely a hero component that is responsible for housing the PawnData - which houses the AbilitySets intended for the pawn class.

I’ve traced this down to as far as the below function - when reached my Spec.Ability.AbilityTriggers is empty… even though the uasset is properly configured for the AbilitySet to map the GameplayAbility to the InputAction FGameplayTag… both of which are appropriate in the project.

I cant find/trace where the function to bind the InputAction key is being called by the AbilitySystem - when an ability is given/granted to the AbilitySystemComponent… all help is greatly appreciated!

HERO COMPONENT:

for (const UYAS_AbilitySet* AbilitySet : PawnData->AbilitySets)
  if(AbilitySet)
     AbilitySet->GiveToAbilitySystem(ASC, nullptr);

INPUT CONFIG:
InputConfig

ABILITY SET
AbilitySet