I understand that Notifies aren’t designed to work this way, as variables are just “ways in” to the Notify (i.e. parameters that can be set within persona).
But the problem is that Notifies, particularly NotifyStates, have three separate functions which can’t intercommunicate at all without the ability to Set variables which remain consistent between them.
e.g. if I want a NotifyState to spawn a particle emitter when it begins, then modify its size when it Ticks, then destroy that emitter when it Ends, I’d need to promote the reference from the Spawn Emitter node to a variable, but I can’t actually do this.