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Tell us your feedback. What is working, what is not, and what would you change?
A Device like this would give creators an incredibly easy way to force-grant players certain abilities exclusive to Consumable/Throwable Items, such as Overdrive, Nitro, Shadow Stone, etc.
Currently there is no way to grant a lot of these abilities at all without giving players the item needed for it & making them consume it, which is very inefficient and ineffective (sometimes even requires tedious Verse workarounds such as teleporting a Water Device to a player to grant Underworld Dashes).
I propose a device with the following abilities with different settings for customization, to help fill this gap & give players much needed opportunities to create new, engaging & unique experiences without awkward Verse workarounds, which aren’t even possible in Creative 1.0 to begin with.
(beware this is a very lengthy and detailed list of all potential effects, device settings & functions/events):
Potential Effect Settings:
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Balloon (from the Balloons item)
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Amount to grant: 1 - 3
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Duration: 0.01s - Permanent
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Bush (from the Bush item)
- Duration: 0.01s - Permanent
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Cardboard Box (from Creepin’ Cardboard)
- Duration: 0.01s - Permanent)
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Cloak (from Cloak Gauntlets)
- Duration: 0.01s - Permanent)
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Fire (from standing on top of burning objects such as Campfires)
- Damage: 1 - 50,000
- Affects Shields: Yes / No
- Duration: 0.01s - Permanent)
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Icy Feet (from items such as the Snowy Flopper/Chiller Grenade)
- Slipperiness: Very Low / Low / Default / High / Very High
- Duration: 0.01s - Permanent)
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Low Gravity (from items such as the Hop Drop/Flopper)
- Gravity - Very Low / Low / Default / High / Very High
- Duration: 0.01s - Permanent)
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Nitro (from the Nitro Splash)
- Bash Structure Damage: 0 - 32,000
- Duration: 0.01s - Permanent)
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Overdrive (from the Overdrive Grenade)
- Duration: 0.01s - Permanent)
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Rift (from the Rift-To-Go/Rift Fish)
- Summon Rift: No / Yes (whether to just Rift the instigator, or to Summon a temporary rift usable by other players aswell)
- Rift Duration: 0.01s - 120min (only has an impact if Summon Rift is set to Yes)
- Rift Height: 1m - 230m (how high should the player spawn when Rifted)
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Shadow (from the Shadow Flopper)
- Duration: 0.01s - Permanent)
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Slap (from Slap Juice)
- Duration: 0.01s - Permanent)
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Snowman (from Sneaky Snowman)
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Can be manually exited: Yes / No (should the player be able to exit the Snowman by themselves, or does it have to be done by another Device)
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Duration: 0.01s - Permanent
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Shock Rock Leaps (from the Shock Rock)
- Amount of Rocks to grant: 1 - 3
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Underworld Dash (from Styx Water)
- Amount of Dashes to grant: 1 - 3
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Underworld Red Dash (from Red Styx Water)
- Amount of Dashes to grant: 1 - 3
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Zero Point Dash (from the Zero Point Fish/Pretzel)
- Amount of Dashes to grant: 1 - 3
All Options:
- Disable Effect on Pickup: Yes / No (gives creators the option to remove an Ability even if the Duration is Permanent)
- Pickup Radius: 0m - 5m
- Respawn: Yes / No
- Time to Respawn: Instant - 180 Minutes
- Spawn on Game Start: Yes / No
- Ambient Audio: On / Off
- Selected Class: Any / 1 - 254
- Selected Team: Any / 1 - 100
- Invert Class Selection: Yes / No
- Invert Team Selection: Yes / No
- Apply To: Player / Player’s Team / Player’s Class / Same Class in Player’s Team / All Players
- Visibility: None / All / Only Players That Can Pick Up
- Persist on Elimination: Yes / No
Functions:
Spawn When Receiving From
Despawn When Receiving From
Pickup When Receiving From
Clear Ability When Receiving From
Enable When Receiving From
Disable When Receiving From
Events:
On Spawned Send Event To
On Despawn Send Event To
On Item Picked Up Send Event To
On Item Cleared Send Event To
On Duration Expired Send Event To
When Enabled Send Event To
When Disabled Send Event To
Having a device like this available to us would open the door to so many unique and creative experiences that otherwise could have absolutely never been done before.