Ability Powerup Device [Concept & Feature Request]

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UEFN

Tell us your feedback. What is working, what is not, and what would you change?

A Device like this would give creators an incredibly easy way to force-grant players certain abilities exclusive to Consumable/Throwable Items, such as Overdrive, Nitro, Shadow Stone, etc.

Currently there is no way to grant a lot of these abilities at all without giving players the item needed for it & making them consume it, which is very inefficient and ineffective (sometimes even requires tedious Verse workarounds such as teleporting a Water Device to a player to grant Underworld Dashes).

I propose a device with the following abilities with different settings for customization, to help fill this gap & give players much needed opportunities to create new, engaging & unique experiences without awkward Verse workarounds, which aren’t even possible in Creative 1.0 to begin with.

(beware this is a very lengthy and detailed list of all potential effects, device settings & functions/events):

Potential Effect Settings:

  • Balloon (from the Balloons item)

    • Amount to grant: 1 - 3

    • Duration: 0.01s - Permanent

  • Bush (from the Bush item)

    • Duration: 0.01s - Permanent
  • Cardboard Box (from Creepin’ Cardboard)

    • Duration: 0.01s - Permanent)
  • Cloak (from Cloak Gauntlets)

    • Duration: 0.01s - Permanent)
  • Fire (from standing on top of burning objects such as Campfires)

    • Damage: 1 - 50,000
    • Affects Shields: Yes / No
    • Duration: 0.01s - Permanent)
  • Icy Feet (from items such as the Snowy Flopper/Chiller Grenade)

    • Slipperiness: Very Low / Low / Default / High / Very High
    • Duration: 0.01s - Permanent)
  • Low Gravity (from items such as the Hop Drop/Flopper)

    • Gravity - Very Low / Low / Default / High / Very High
    • Duration: 0.01s - Permanent)
  • Nitro (from the Nitro Splash)

    • Bash Structure Damage: 0 - 32,000
    • Duration: 0.01s - Permanent)
  • Overdrive (from the Overdrive Grenade)

    • Duration: 0.01s - Permanent)
  • Rift (from the Rift-To-Go/Rift Fish)

    • Summon Rift: No / Yes (whether to just Rift the instigator, or to Summon a temporary rift usable by other players aswell)
    • Rift Duration: 0.01s - 120min (only has an impact if Summon Rift is set to Yes)
    • Rift Height: 1m - 230m (how high should the player spawn when Rifted)
  • Shadow (from the Shadow Flopper)

    • Duration: 0.01s - Permanent)
  • Slap (from Slap Juice)

    • Duration: 0.01s - Permanent)
  • Snowman (from Sneaky Snowman)

    • Can be manually exited: Yes / No (should the player be able to exit the Snowman by themselves, or does it have to be done by another Device)

    • Duration: 0.01s - Permanent

  • Shock Rock Leaps (from the Shock Rock)

    • Amount of Rocks to grant: 1 - 3
  • Underworld Dash (from Styx Water)

    • Amount of Dashes to grant: 1 - 3
  • Underworld Red Dash (from Red Styx Water)

    • Amount of Dashes to grant: 1 - 3
  • Zero Point Dash (from the Zero Point Fish/Pretzel)

    • Amount of Dashes to grant: 1 - 3

All Options:

  • Disable Effect on Pickup: Yes / No (gives creators the option to remove an Ability even if the Duration is Permanent)
  • Pickup Radius: 0m - 5m
  • Respawn: Yes / No
    • Time to Respawn: Instant - 180 Minutes
  • Spawn on Game Start: Yes / No
  • Ambient Audio: On / Off
  • Selected Class: Any / 1 - 254
  • Selected Team: Any / 1 - 100
  • Invert Class Selection: Yes / No
  • Invert Team Selection: Yes / No
  • Apply To: Player / Player’s Team / Player’s Class / Same Class in Player’s Team / All Players
  • Visibility: None / All / Only Players That Can Pick Up
  • Persist on Elimination: Yes / No

Functions:

:small_blue_diamond:Spawn When Receiving From
:small_blue_diamond:Despawn When Receiving From
:small_blue_diamond:Pickup When Receiving From
:small_blue_diamond:Clear Ability When Receiving From
:small_blue_diamond:Enable When Receiving From
:small_blue_diamond:Disable When Receiving From

Events:

:small_orange_diamond:On Spawned Send Event To
:small_orange_diamond:On Despawn Send Event To
:small_orange_diamond:On Item Picked Up Send Event To
:small_orange_diamond:On Item Cleared Send Event To
:small_orange_diamond:On Duration Expired Send Event To
:small_orange_diamond:When Enabled Send Event To
:small_orange_diamond:When Disabled Send Event To

Having a device like this available to us would open the door to so many unique and creative experiences that otherwise could have absolutely never been done before.