Abhay Siddhartha - Fully Procedural Tree

Hello There!!

This is my new Procedural Tree with geometry  nodes.

This tree asset can be used to create a variety of trees. Like Oak (default), Peepal, and similar.
Everything part of the tree is procedural except its atlas(leaves).
Basic shape of the tree is controlled by empties in the viewport. This gives more control over the tree. Hence, help in getting desired result.

There are empty/empties to:
> Shape the tree trunk like nurbs modelling.
> Control the roots general shape and direction
> Control Large Branches(Primary), Branches grows towards them before they split.
> Guide the main trunk where its tip should go.
> Control, from where branches should grow (Branching Box).
> Align the rotation of the leaves/atlas towards sun(Sun Empty). And control the alignment with a factor parameter.

Roots automatically stick to selected ground mesh.

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