Hey everyone! Wanted to share a game I’m working on called Abducted. It’s pretty far along on Steam EA and is nearing a retail release. A quick synopsis of the game:
“Abducted by aliens and taken thousands of light years from home, you have one ultimate goal: Escape. But you have so many unanswered questions… How did you get here? What is this place? Who took you and why?”
Some recent video from the latest Beta release:
Intro Gameplay
Open World Gameplay
NPC Gameplay
Dreamscape Gameplay
Link to the Steam Page:
Any feedback and questions are welcome. The game is in a Beta state, runs on Windows and Mac currently with more platforms planned in the future. Abducted utilizes Ue4 4.20.3 and is a Blueprints based project. Performance is great, very happy with how everything runs.
My background:
Pro developer with 20 years experience. I worked on Battlefield 2, Borderlands 1 and 2 and many other titles. In 2012 I released an indie game called Crow (non-unreal engine based) and have been working with Unreal for a long time (modder from the old days, Unreal 3 and 4 developer ever since). I did VR development for Autodesk (I keep thinking about how I can put those VR dev skills to use, might be a VR version of this game in the future) and most recently I helped out Bosskey on building out their Ue4 based Radical Heights gameplay. So I’ve been doing this for a while, and platform/porting development is one of my specialties (ps3/ps4, xbox, ios, vive, oculus etc). Abducted will be coming to more platforms in the future and is designed to be a highly portable project.
Thanks for reading and checking it out!