Abatron - the making of a UE4 Hybrid game =)

Rama’s In-Game AI Creator

**UMG And C++ **

In this video I demo my AI creator!

It has these features:

  1. Fully usable in a packaged game, Editor not required, it runs from within the game itself.

  2. End-user / player can create their own AIs, and save them to hard disk! File sizes are tiny

  3. The entire engine is in C++, UMG is used for accessing and tweaking variables, but all math and logic is done at highest speeds in C++!


**New Generation of RTS Games, Code Your Own AI!**

With my Rama AI Creator I am facilitating the birth of a new generation of RTS games, where you as the pro gamer / single player / co-op ally create the AI for your units before the match, and then your units use the AI you provide them with during the main game!

This means a whole new level of Strategy in Real-time Strategy games!

My AI options are sophisticated enough to also entertain hard core first/third person action gamers who want the AI to be really really good!

**Rama AI Script**

The most powerful feature you see in the video is that I was able to make my own dynamic UMG-editable reference system!

Basically I can create my own variables using just UMG, and link different AI actions to each other, all using UMG!

**This means I have created a UMG scripting language that compiles down to raw C++ code that runs at highest peeds!
**

Per Unit Instance AI

Please note my system supports coding unique AI for each instance of a unit, not just a unit type!

So you can have 10 of the same unit with 10 different and unique AI system driving them as created using my AI creator!



**See Your Own Logic Unfold Before Your AIS** ( ;) )

And the best part is that you get to watch your own logic and decision making process evolve as you do battle with your own AI logic and create better AI units, because you can code the computer to use your AI, on a per-unit basis!

The video is quite long, I explain the rest there!

Enjoy!

Rama