Abatron - the making of a UE4 Hybrid game =)

Something I started before going to GDC was documenting our new model pipeline. However much to my surprise, Substance Painter came out with new baking features this past week and so I had to update my workflow. I’m loving the pipeline as the iteration time is even faster now, more sync’d to UE4, and removes the need for Substance Designer in our pipeline.

I decided to write a small Wiki to keep an ongoing effect on how to use these new and exciting techniques. Plus it is a good resource for getting started to baking for new cooks =)

I plan on updating it with new information and any new tips and hopefully others do the same!

Have fun with your gamedev!