Hello everyone, this new environment proyect im gonna work on is an abandoned mall, the idea is that its a shopping mall left to abandonment due to a nuclear war, that destroyed lots of areas and untied a strange virus that devastated lots of cities and left behind few survivors that look for supplies and shelter.
Heres the initial pitch of the idea with the blocking in Unreal:
This week I planned out the environment, adding more references of the assets im gonna create and plan everything out with due dates. Also I added some referential colors in the blocking and made some changes to show and represent better the idea for the environment.
This week I completed the whole modular system, creating the walls, pillars, floors and roofs, for the roofs I created 4 different types that im gonna switch between to avoid repetition, also part of the modular system is the stores which are gonna be around the mall itself, for these I created 6 different types using modular parts that let me vary them as well and the food court store which is a different one from these.
This is a very gorgeous layout and matches your references well! Is this going to be a vague blast in the past to a 2000’s mall after the nuclear war? Either way, I am thoroughly excited to see your progression into this post-apocalyptic scene!
This week my main focus was to finish all the UVs for the modular assets I made, also I created a new type of roofs for the modular system as well to be used on the food court area as it needed to be a little smaller. With this done, I applied the textures to almost all main assets, just remaining the textures for the stores mainly and some roofs and walls on the arcade section. For the texture work I also created a trimsheet for the pillars that needed a little detail at the base.