Hi all! I just wanted to share you my WIP UE4 environment. It my first time using the engine so I´m kind of n00b still :). So the goal here is to make abandoned gas station scene where I can learn how to use Unreal Engine and hopefully get some good looking results. I also want to do everything by myself to really learn more about everything.
So far I have used 5 months of my free time with it (weekends only). I have very solid idea about the scene where I want to go with it. Under you can see the block out.
So basically there would be three interior places (diner, small shop and garage) and a semi large exterior area with a lot of overgrown vegetation. So far diner interior is somehow done and I started to make the exterior parts.
My weapons for this one are 3ds max for modeling, ZBrush for detailing, Xnormal for baking, Substance Designer/Painter and Photoshop for texturing, Marmoset Toolbag2 for fast previewing.
Here are some shots about the hi-poly vegetation. I modeled them all in max and baked camera space normal. For base colors I just heavily used basic gradients and noises that max have and baked them as well. So far I got the small foliage done. Trees and other bigger assets are still at the WIP stage.
As for the materials, I have few master materials like the one that I use with props, another that is blending the ground stuff (see under), foliage material, material for transparent stuff like glass.
I made a pretty big set of different props that I´m using to set dress the whole scene. Here is a small shot of that as well. They are very optimized so I can use a lot of them and I also used a lot of texture atlases so I could combine those models into different sets that I can place in my scene + can save draw calls.
So long story short; everything is still very WIP so C&C are more than welcome.