I’m going to make an environment in UE4 inspired on the following image:
I’m not trying to copy the original 100% but rather take inspiration from it. I’m aiming for a realistic look.
What I’ve got so far:
Blockout (Camera angle is much wider than the original. Will ajdust as I go).
Zbrush damage on the column and some SUbstance Painter early tests:
I’ll try to update soon.