AB3DX - Mp V5 Submachine gun (Fps - Tps)

🚹 Skeletal System : Fully compatible with Ue4 and Ue5

🎮Animation :

  • Character arm animations

  • Ads and Hip animations

  • Fire & Fire Automatic

  • Reload

  • Reload From Dry

  • Chamber round

📺Videos

🕹️Character Animations

Includes skeletal structure and animation. Compatible with FPS and TPS character arm animations

🔴Note : In TPS animations only arm movements are available, foot, torso and head movements are not available. Arm animations are designed to move in harmony with the integrity of the character.

📚Overview

All objects in the pack are fully UV matched with the corresponding textures.

Elements which require animation have been detached, and named

Optimized for game engines.

Model unwrapped manually to make most efficient use of the UV space.

Model scaled to fit actual version existing models.

🎨Visuals & Art:

🔴High Quality Models

🟠Low Poly Models

🟡Detachable Meshes

🟢Replaceable coating

🔵Removable logo💠

🟣Optimized♻️

📧Custom pattern request : ab3dxwork@gmail.com

You can’t just drag and drop the product into existing projects.

→ u can now

You have to do a lot of work to make the animations usable. Just adapting the animations to the FPS skeleton is hell, because after the UE5 retargeting the animations are all rotated 90°.
→ now u only have to adjust a litle bit after retargeting the animations

Also, the animations are all loose. There are no sample animations and no instructions on which animations to combine and how.
→ animations are named logically

Not a good price/performance ratio.
→ now it is, bec u only need new weapons and can reuse the Anims alot

all new changes are in cursive !

Thank you for your feedback!
This animation pack was created using the original UE4/UE5 SK_Mannequin skeleton, keeping the full-body hierarchy completely intact.
Only the arm bones were adjusted for animation purposes, while the rest of the body (pelvis, spine, root, etc.) remains fully consistent with the default mannequin structure.

Because the animations were made directly on the full-body mannequin — not on a separate FPS-only rig — the bone orientations remain perfectly aligned with Unreal’s default world axis, and therefore no 90° rotation offset occurs when using them on TPS or full-body setups.

The 90° issue only appears when full-body data is transferred to a custom FPS arm skeleton with camera-oriented bone axes, but that is not the case here.

All animations have clean keyframes and smooth transitions, making them easy to combine and blend in Animation Blueprint or Sequencer.
This pack is designed for creators who prefer to work with the original UE skeleton for consistent results across both FPS and TPS projects.

I added the changes to my first Pose