AB3D - Tiler – Tile and Floor Generator

Tiler – Procedural Tile & Floor Generator

Tiler is a powerful procedural tool for Unreal Engine designed to generate detailed 3D tile floors, walls, and paving patterns in seconds. Define your area with closed splines, cut out holes (columns, stairs, hatches) with exclusion splines, and customize every aspect of your tiles in real time.

Forget flat repeating textures — Tiler creates actual 3D geometry with realistic chamfers, organic edge wear, corner chipping, and customizable grout lines, giving your architectural and game environments next-level depth and realism.

Video:

https://youtube.com/shorts/BF8-C5nkZqg?feature=share

Overview:

https://youtu.be/6OHfviCHNTI

Key Features:

  • Non-Destructive Spline Workflow: Draw any room or floor boundary using spline points. Add multiple Exclusion Splines to cut out openings for columns, stairs, or pools on the fly.

  • 27+ Authentic Layout Patterns:

    • Classic & Architectural: Standard, English Bond, Flemish Bond, Basket Weave, Square Basketweave, Hopscotch.

    • Geometric & Parquet: Herringbone, Double Herringbone, Chevron, Windmill (Herringbone Square), Hexagon, Diamond Cubic, Rhombus Pinwheel, Rombic, Triangle.

    • Decorative & Victorian: Octagon Dot, Fish Scale (Scallop & Wave), Circles, Double-T, Wave, Chantilly, Arabesque, Arabesque Star Cross, Moroccan Lattice, Grass Paver.

  • Advanced Material Patterns: Support for multi-material shading including Chess/Checkerboard, 3-tier Victorian Old English, Herringbone alternating rows, and Fish Scale gradients with per-tile random placement.

  • Realistic Edge & Surface Imperfections:

    • Adjustable Bevel & Chamfer Smoothness (flat to rounded).

    • Procedural Edge Micro-Noise and Corner Chipping (adjustable damage probability and scale).

    • Per-tile Random Z-Height lift, rotation jitter (X, Y, Z), and border scale falloff.

  • Solid Cement Base (Bottom Base): Generates an underlying substrate/mortar slab cut cleanly to your boundary and exclusion splines.

  • 1-Click Static Mesh Baking: Convert dynamic meshes into optimized Static Mesh assets ready for Nanite and Lumen with full multi-material slot preservation.

  • Zero Content Clutter: Fully procedural in-memory Slate UI that creates no unwanted temporary assets in your Content folder.

Dependencies: GeometryProcessing (Built-in Unreal Engine plugin, enabled automatically).

Plugin works in Unreal Engine 5.8, but should work also work in older versions up to 5.3.2.