AARPG & RPG Inventory & Interaction system -Bridging the Gap

Hello Everyone, This may be my first or second time posting within this forum, I am not sure. In any event, I am currently working on a project and as a Art/ Visuals first person Programming and Blueprints are challenging for me. For my current project I would like to integrate these two systems to work together, those being the:

A) RPG Inventory and Interaction System:

B) Advanced ARPG Combat System V2*:
Advanced ARPG Combat System V2 in Blueprints - UE Marketplace

**Please note I am referencing the Advanced ARPG system although I know it is no longer for sale, the creator has since updated the asset slightly and created a course which I am following, (I will refrain from posting the link in the event it is viewed as advertising. ) but the core is essentially the same. I have already searched google, YouTube and these forums but I have no found any help as of yet. **

Here is an example using the same Inventory asset with a different combat system; similar to what I am trying to accomplish:
UE4 RPG WIP - Dialogue and Quest implementation (and funky lights) - YouTube

Again I am a terrible Blueprinter so any and all help would be phenomenal!!

Hi there,
Welcome to the Community.

The developer of RPG Inventory provides an integration project with ALSv4 and Dynamic Combat System (Bundle or modules), given that you provide proof of purchase. And ALS v4 has first person camera, although is not “production-ready”. Perhaps the developer can help you integrating with your combat system. You may want to contact SHQ Studios and see what is possible.