I am trying to get the streaming level that an actor belongs to. This is a fixed actor - not movable. Seems less obvious that I assumed.
I have tried using AActor:GetLevel() but that seems to return with the Persistent Level only regardless of which streaming level it actually belongs to. It should be possible since when I unload, UE certainly does know which actors to unload.
I can’t use a tag or blueprint the actor, as I have hundred’s of actors to test, at any point in time, so maybe I am missing a function somewhere - anyone can help ?