AActor * Get World Position

Hi, I’m having problems getting positions of an Actor in World space, I tried other answers but no one fixed my issue.

AActor * MyActor = GetMyActor();
FVector WorldPosition = MyActor-> ???

The actor is possibly attached to other actors, If possible I want to use a “officially” provided function, and not digging the hierarchy and summing positions I find along the way.

GetActorLocation();