Hello,
I encountered a strange bug that I can’t understand.
In this case I’ve created a very simple level with few static meshes (basic shapes) for an arena-like map.
Whenever I press a key, an actor will be spawned, and it will move via a projectile movement component.
It’s just AActor + StaticMeshComponent (Sphere) + ProjectileMovementComponent.
Spawned like this:
Collision of the sphere:
Collision of all meshes in the arena:
Expected behaviour: The spawned actor collides, generates hit events and also stops moving due to the blocking collision.
Actual behaviour: Passthrough all the meshes.
Any idea on what’s going on here?