Aaaagh! This is so painful!

If I really have to one day, I will sit down and learn blender to make it my default tool, I’ve learnt harder ■■■■ in my life. But you are missing the point here, nobody is arguing blender itself as a tool is unintuitive, the argument is on the interface alone. These are two different things.

Whether you agree with me or not and whether if i want to use blender or not, the fact remains when you look at it from a pure fishing and marketing perspective that the overwhelming majority of 3d artists in this field using the overwhelmingly established tool set will find it “Harder” to integrate into Blender especially before version 2.8 than in relative terms they would to integrate into Maya or , or Cinem4d or Softimage (whoever still uses it) for that matter.

I am saying the ONLY good 3d open source program out there, let us call it the PEOPLE’s software, the redeemer, the savior! all of that away from huge money thirsty corporations has or had decided in its infinite wisdom to bring forth an Extra, unneeded, uncalled for barrier by making the UI “relatively” more difficult to use than any other established workflow or software out there.

The small example I gave you, the tiny small example to start with, and I don’t mean this with disrespect or anything take it as a figure of speech:

What kind of a Dev sits down, takes one long hard look around the PC, windows, Linux culture, and tells himself, today I am going to make a free 3d software for all to use, at which point he comes to the most logical conclusion after a long hard thoughtful day: " Everyone on this planet uses the left mouse button on all these software and operating systems so what if I am innovative and so I will do the exact opposite, I am going to start by making the right mouse button the default button in my software! there you go now lets move on to the next thing!"

I can totally imagine a scenario like that happening :).

Decisions like those really ■■■■ me off. How about you keep the wheel a wheel and start worrying about the engine instead, borrow the established workflow even steal the interfaces people are familiar with and help make that transition a little smoother, life is already ticking on those seconds, I and many other don’t want to get used to blender’s navigation while switching back and forth between software for another 2 years before assuming final transition to blender.

No matter how you look at it I am criticizing the decisions the leads made on that front, and they admit it they know they made that “mistake”, I am not the first one pointing it out, but importantly we can act like adults and not get ■■■■■■ off about why i’m pointing this out.

I told you guys I want to see blender thrive, but in order for that to happen faster and smoother they still have things to address on this front.

I think we should end this here frankly.