Just found this on the Blender Artists Facebook page. Have a read:
And that would be proof of what exactly?
A few thinking the same as you don’t make the industry in any field or as a whole.
Blender itself has been changed to avoid the messed up UI it had and it will keep changing a lot now that they got some serious funding/donations by big companies/corporations. They will have to in order to get really serious in the business and avoid being kept to a tiny user base.
Sigh…
While in life depending on merit i am usually with: the needs of the few outweigh the needs of the many, but when it comes to tools, the needs of the many outweigh the needs of the few.
This is again about blender leads saying, aha we are smarter than the 99 percent out there and we are going to do something different. Well congrats. Now they are reaping it to my great regret because i want blender to thrive.
Also you Dont try to be smart with user interfaces that already work you try to be smart with functionality, guess priorities were all messed up.
when price asked about this in 2013 on cgsociety he got more than 20 pages of people telling him to fix the ui on the largest most respected cg forum at the time on the planet.
he went back and thought about it all the while being told by some of his colleagues to ignore these people!
he caved in for a while until later they realized that they need to do something about it.
i mean blender had right click instead of left click as its core function for crying outloud not even apple dared to do this! At least those guys gave you one button instead of two becauae they are apecial.
its not about me it is not about you, fact is this, you want blender to grow and reach to serve its core audience of users? Then fix this and stop beating around the bush, with all the funding coming their way now they have little excuse from the finiancial side.
it is going to be difficult and it will clash with existing users.
Hey
Thanks for your honest reply. ![]()
I’ll try and explain - what I see as the problem here as plainly and clearly as possible.
i’m a Blender user fo 12 years, maybe 13. I think I picked it up first in 2006. For years I was just a hobbyist, messing around with Blender and what not. Then in 2013, I decided to make it my job and become a full time 3D Artist as a career. For the last 5 years, I’ve been doing 3D Art as a full time profession.
I love Blender - it’s one of the best things thats happened to me in my life - literally! ![]()
And i absolutely love Blenders User interface - 2.79 - and have developed a very solid workflow over the last 5 years for creating 3D Game Assets. I work in Blender every day, and use it between 4 and 14 hours every day. For me the User interface, is intuitive, fast, logical, clean, easy to use - does exactly what is intended.
After a few years of using Blender full time, I have completely forgotten about the UI. It’s become like my living room, I know where everytjing is, i know all the shortcuts. I feel completely at home with it.
So when I see some guy - in this case you Wiliam K - coming on the forum, and discouraging a newbie by telling him that Blenders UI is awful…
Then I just think to myself "Blah, Gee, Gah - does this guy really use Blenders UI? Do you really know it? Or did you just pick it up for 5 minutes - decide you didn’t like it and throw it away.
If you did fine - no problem - different tricks for different sticks.
But i love Blenders UI - really love it - so how is it that you and I can have such opposite opinions? After all, we are both humans right - with 2 eyes and 10 fingers.
What I don’t respect is people talking about something I love and enjoy everyday in a casual and derogatory way, like it’s a piece of throw away trash.
Do you understand how such Rhetoric looks from my point of view - as a long term Blender user, and someone who genuinely likes the UI?
I respect my fellow 3D Artists, and I respect your opinion.
But really what gives you the right to come along - and - no offence - spout your half ***** and discouraging opinion to a newbie who is learning Blender?
I think such talk is prejudiced, negative, and unproductive.
I think Blender’s UI is awesome and a lot of other people do too - so what really makes your negative opinion of Blenders UI more valid than my positive one?
Truth be told - nothing.
It’s just an opinion mate. Just a User Preference.
I personally dislike Maya and Max’s UI, and well everything about those softwares. But you don’t see my jumping up in every Maya / Max user thread going “OMFG you use Max / Maya - those programs have awful UIs” cos I think such talk is negative and counter productive to enjoyment and learning.
I don’t understand what gives some people the priviledge to go around being negative about something - they probably don’t know that well, and discouraging other learners from using it.
I think that’s negative behaviour. I don’t respect it. Sorry.
Regardless of which UI is better.
Just respect other people’s workflows dude.
And honestly, Blender being different from Max / Maya is not about the Blender Devs “Trying to be clever” its about them doing their best in the way they see it. And honestly, you don’t have the right to tell them that they are wrong about it.
Just because people do stuff different from you - does not mean they are wrong or bad - it just means they are different.
And no - they don’t have an obligation to do it “Your Way” because that’s what your used to. They have an oblgation to themselves to do it they way they want to.
As Blender Cookie says:
Create Yourt Own Way.
Blender Devs don’t owe Max / Maya users anything, and Blender Users Do Not have an obligation to learn your workflow, or your UI.
If you wanna learn Blender - why dont yyou learn Blender’s UI, instead of expected Blenders UI to fit into your workflow
You wanna learn Blender, you learn Blender’s way of doing things.
Not the other way round.
I went from Max to Maya to Blender. Every transition was acompanied by quite a few “wtf” and “why” in relation with both the workflow and the UI. However, after just a couple a days, everything became natural and intuitive. All its required is to open ones mind and really try it. That’s it.
Didn’t we all learned and accept doing things the “unreal way”?
If I really have to one day, I will sit down and learn blender to make it my default tool, I’ve learnt harder ■■■■ in my life. But you are missing the point here, nobody is arguing blender itself as a tool is unintuitive, the argument is on the interface alone. These are two different things.
Whether you agree with me or not and whether if i want to use blender or not, the fact remains when you look at it from a pure fishing and marketing perspective that the overwhelming majority of 3d artists in this field using the overwhelmingly established tool set will find it “Harder” to integrate into Blender especially before version 2.8 than in relative terms they would to integrate into Maya or , or Cinem4d or Softimage (whoever still uses it) for that matter.
I am saying the ONLY good 3d open source program out there, let us call it the PEOPLE’s software, the redeemer, the savior! all of that away from huge money thirsty corporations has or had decided in its infinite wisdom to bring forth an Extra, unneeded, uncalled for barrier by making the UI “relatively” more difficult to use than any other established workflow or software out there.
The small example I gave you, the tiny small example to start with, and I don’t mean this with disrespect or anything take it as a figure of speech:
What kind of a Dev sits down, takes one long hard look around the PC, windows, Linux culture, and tells himself, today I am going to make a free 3d software for all to use, at which point he comes to the most logical conclusion after a long hard thoughtful day: " Everyone on this planet uses the left mouse button on all these software and operating systems so what if I am innovative and so I will do the exact opposite, I am going to start by making the right mouse button the default button in my software! there you go now lets move on to the next thing!"
I can totally imagine a scenario like that happening :).
Decisions like those really ■■■■ me off. How about you keep the wheel a wheel and start worrying about the engine instead, borrow the established workflow even steal the interfaces people are familiar with and help make that transition a little smoother, life is already ticking on those seconds, I and many other don’t want to get used to blender’s navigation while switching back and forth between software for another 2 years before assuming final transition to blender.
No matter how you look at it I am criticizing the decisions the leads made on that front, and they admit it they know they made that “mistake”, I am not the first one pointing it out, but importantly we can act like adults and not get ■■■■■■ off about why i’m pointing this out.
I told you guys I want to see blender thrive, but in order for that to happen faster and smoother they still have things to address on this front.
I think we should end this here frankly.
Haha, totally agree! ![]()
But sometimes I feel that I really need to do something in Unreal.
At that time I just sit and do it…