AAAA i guess that thing called clipping glitch?

i’ve setted the low graphics just for the video: its not part of the glitch

anyways, anyone know anything about it or how to fix it?

this is very basic and obvious suggestion but have you checked the collision for the walls have been set to block all, also set your mesh to complex collision rather than simple, might drop some performance with lot of interacting objects but don’t think won’t be that much noticeable looking at your project.

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i found a way and its using (spring arm)
the spring arm detect everything but not physics objects so if you pick an physics object up
its will not collision with the player
but you if you aim on wall, its will go back a bit, and it worked!

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