AAA world wants Technical Artists

Talented TECHNICAL ARTIST needed.

If you have:

Excellent knowledge of UE4

Excellent knowledge of PBR asset creation pipeline

Shader programming experience

Experience in all aspects model creation workflow (Model and texture realistic, modular, hard-surface and organic set pieces and props for a diverse set of environments with use of all new techniques)

Experience with industry-standard software packages for 3D modelling, highpoly sculpting, and texture painting (Photoshop, Zbrush/Mudbox, Substance painter, Substance designer, Maya)

Experience in shader creation inside of the UE4/UE3

and maybe some previous AAA experience…

Or simply Your talent won’t fit any box…

Drop me a line:

Hey there, we definitely check off all of your requirements. I imagine you’re also looking for someone who is a master with lighting and environment effects ?