Talented TECHNICAL ARTIST needed.
If you have:
Excellent knowledge of UE4
Excellent knowledge of PBR asset creation pipeline
Shader programming experience
Experience in all aspects model creation workflow (Model and texture realistic, modular, hard-surface and organic set pieces and props for a diverse set of environments with use of all new techniques)
Experience with industry-standard software packages for 3D modelling, highpoly sculpting, and texture painting (Photoshop, Zbrush/Mudbox, Substance painter, Substance designer, Maya)
Experience in shader creation inside of the UE4/UE3
and maybe some previous AAA experience…
Or simply Your talent won’t fit any box…
Drop me a line: