It 100% wasn’t there yesterday.
It is now.
The hand no longer has the root problem of being miles from your controller so this is fixed. However if you simply want to replace the epic hand with any of these, you still cannot. It won’t line up still and the animations you have or made for your epic hands wont work with these. So I’d recommend if you pick this up for your project, you start with this with the intention of never using any other hand meshes in your project or animations other than whats in this pack. If someone releases “50 animations for VR hands” on the marketplace and they’re cut to match the epic default hands, they won’t work for you if you’re using these.
Ironbelly: Thanks for the quick replies. I honestly do not understand why its so difficult for you to simply open the Epic VR template. Its free and it takes 30 seconds to open. Go to where the mesh is for the hand. Make yours like that. I don’t want YOUR skeleton. I have created a bunch of animations for the EPIC hand since thats what I have to use for now. I’m not gonna recreate them all just to fit your hands. I just want to use your meshes but the skeleton and orientation of your hands don’t match the default. You have a root bone in your hands epic doesnt. I deleted the root bone and was able to import onto epics sekelton fine, but then the animations are all malformed because the position isn’t the same. sigh. I give up. … I just wont use these. Seriously though… I don’t get it… you spent the time to edit them… why can’t you just compare it to the epic hand and make it match.