Hi is there a way for me to create or tweak the animations, when i export the animation and open it in Maya its keyed in every frame (Baked Animation?) and if i try to put controllers or IK chains they wont work. Ty
I bought the medieval Arms, working on a big indie title with publishers, might consider your services. =D
Hey @Revzor yeah it sounds like you are talking about some custom anims, beyond whats included in the packs. Do you mind sending over more information to www.ironbellystudios.com/form about what you are looking to have done? Cheers!
Hey there, just trying to understand the steps you took to get this shot. Is this in UE4? Or Blender? Are you trying to export anims into Blender? Thanks!
I just bought Animated Modern Civilian Hands Pack for my VR project and I must say it is a very nice pack. Installing and replacing default hands went seamlessly. They fit perfectly and no adjustments were needed.
I would like to give 5 stars, but I have small issue and I think I speak for the major part of VR developers here. Since VR players can freely move their hands they can see inside the hands because of missing normal at the end of the forearm. So could you please close the forearm end of the hands (at least for the biker hands)? Seeing inside the hands ruins the experience. Or if you could remove the forearm and close the opening of gloves it would be awesome as well.
I would go with Animated FP Civilian Arms Pack, but don’t want to do the IK for VR and it would probably be a bit freaky.
I would go with Animated First Person Hands Pack, but it seems it doesn’t have full leather gloves.
I’ve purchased the Animation FPS Pistol 3-Pack. When retargeting animations from the “AnimStarterKit” I’m getting some weird results in UE4 where the right wrist is buckling.
Is this a common reaction? Am I doing something wrong? Is there a simple way to fix it? I’ve attached photos. Thanks for your help in advance.