AAA Quality Assault Rifle Asset Packs from Studios

Right on schedule! We’re proud to announce that both the “One of Each” pack and the AKS74u are now available!

AKS74u: Animated AKS74U Assault Rifle FPS Weapons Pack in Weapons - UE Marketplace
“One of Each” Pack: Animated One of Each FPS Weapons Pack in Weapons - UE Marketplace

See the AKS74u live on Sketchfab:
[Sketchfab]7d9ca6b24eef49c88b429d00f49622dd[/Sketchfab]

One of Each
Get an Assault Rifle, Pistol, and Sub Machinegun all in one pack! Perfect for those of you needing a little diversity in your modern shooter. The pack contains the XM8, M9, and MP7a1, and with each gun featuring 3 LODs, 4k textures, and a fully rigged/animated set of arms with 5 animations.
5f185cea34af125487da38d0c938c03674d0269a.jpeg](http://ironbellystudios.com/84HYZv9GIA)

Have you looked at building M4A1 and ak 47 models

Not sure if it is planned already, but I think packs of different weapons types would be great, rather than individuals. Such as Assault rifle pack, SMG pack, LMG pack, sniper rifles etc…

I guess you could do something like this when you have made more for each category, this would be something I would look into buying, rather than individual weapons.

Really high quality assets though, gg.

@Wolf Tide Games - The M4A1 is on our to-do list for sure. We’d hit the AK 47 series if we went back to WW2 era for sure, but at the moment we’re focused on getting a good list of modern weapons, so we’d be more likely to hit the AK74Us larger brother the AK-74.

@MDidehvar - We’re planning on having all kinds of different packs. Our first pack was all the same type (pistols). Our next is this mixed pack. The one after it is PROBABLY going to be a Pistol 5 pack (the same as the 3 pack + the Desert Eagle and G18) and/or the Assault Rifle 3 pack (XM8, SCAR, SKS). No confirmed dates on these but we’re certainly planning to try to get a good number of both mixed or matched packs and of varying sizes to meet the needs. It seems for every person we get that says “I want a 3 or 5 (or more) pack” we get another that says “I just want to buy them one at at time as I need them.” So we’re trying to strike a good balance without simply flooding the marketplace with every possible option.

It’d be super cool if we could have a system where you could just pick and 3 or 5 or 10 and get a discount at the end :slight_smile: But I don’t think that is going to happen anytime soon!

I wouldn’t mind seeing models for the AUG, G36C and FAMAS assault rifles.

The FAMAS for sure is in the works, we’ll most likely be seeing that one hit the marketplace sometime nearer to April or so

The SKS is in production! Here’s some screenshots of the work in progress! And yes, we know its not an “assault” rifle, but we’re not about to make another thread just for carbines :slight_smile:

http://ironbellystudios.com/wp-content/uploads/2016/01/SKKS_wip__0003_Layer-4.jpg

http://ironbellystudios.com/wp-content/uploads/2016/01/SKKS_wip__0002_Layer-5.jpg

Progress on the SKS continues! Most of the parts now exist in a rough form. Plenty of work to go.
http://ironbellystudios.com/wp-content/uploads/2016/01/SKKS_wip__0000_Layer-8.jpg

These look great! You’ve certainly got the gun market cornered, that’s for sure. Are there any plans for sci/fi weapons?

@Necrophob Is there a secret society pushing for sci-fi weapons? :slight_smile: Apparently we keep getting requests for them, so they’re certainly on our radar! We’ve got a bunch more modern weapons in production to get through first, however.

Can you make a crossbow?

Hi

I just added this to project but have some issues - the xm8 for example has

  • a bullet on the side of the skeletal mesh which is a pain as I don’t need this attached to the gun when importing
  • the orientation is not along the x axis which is pretty much default - I only know how to change the orientation by exporting and importing via fbx but this crashed the editor every time on import as skeletal mesh

cheers

I picked up the AK 74, it’s pretty nice, however, the fps arms / animations on this one aren’t compatible with the Epic skeleton, retargetting leaves the hands misaligned.

Hi

Ok so orientation is fixed but that bullet needs to go from the model ? - all else good though

cheers

Most people just hide that mesh and trust me we have had lengthy conversations about Axis Orientation over here. In UE4 with almost every asset include the default mannequin rigs y is forward. When you make blueprints and have characters move “forward” they do so in the x posistive axis. BUT for assets when you import them they should be facing the Y posistive axis. We dont know why Epic does it like this but every asset is in unreal, on the market and the default mannequin rig character in the asset viewer it is facing y +. So that’s why we went with that

Could you take me through you steps to retarget the anims to the epic skeleton? Chances are you’ve left a silly box unchecked or something like that. We triple test everything before submitting so I’ve seen these things retarget and work 100% personally in our test environments. Feel free to PM me a screenshot of what the misaligned hands look like

Is there any chance you guys are going to release your max/maya files for the weapons and the arms? Because at the moment exporting them as fbx doesnt give a workable rig for the arms.

Hey @Shirk, we aren’t planning on releasing the max files for the weapons and the arms, and we’re not sure why you are having trouble getting the rig to work. Do you mind emailing us at support@ironbellystudios.com with more details? Thanks!

Its not so much that the rig isnt working, its that its not ideal to animate with when its exported and theres no such things are wrist controllers or anything.