There’s no issue with needing permission. We posted this back in 2015, but here’s another look at our statement for folks:
All logos and any other trademarked wording has been removed from the weapons themselves or changed to imaginary ones, so there are no trademarks, logos or company identifiers on the weapon models themselves. To mitigate any other risks we recommend continuing this trend forward into the UI and avoid using the copyrighted or company names when referring to the weapons themselves. We did a fair amount of research on the subject before beginning the creation process and from our standpoint you’re in safe waters here. In fact EA stopped paying licensing fee’s for all weapons almost 3 years ago and as you can guess it hasn’t impinged on their ability to use weapons that look identical in all of their games. Their legal argument was that an author doesn’t have to pay Colt for writing ‘The Marine lifted his <insert gun brand name here> and shot the badguy’ so why aren’t video games allowed the same leeway. Apparently it’s valid as they haven’t been forced to reverse their decision since. From the gun makers perspective it’s all free advertising, which would explain why you’ll be hard pressed to find record of an arms manufacturer ever issuing a cease and desist to any game/film studio or author. Now when it comes to other objects such as vehicles, it appears that the risks are higher that manufacturers would have issue with unauthorized use but with guns we seem safe for now as long as the weapons don’t have the logos plastered all over them, which ours don’t for this very reason.
Links:
http://news.yahoo.com/blogs/plugged-...204837253.html
http://www.reuters.com/article/2013/...0PUrAzWcOGK.97
Okey, I just wanted to be sure 'cos I read this news article from Russia Today.
“The creators of video games will now have to pay to use the Kalashnikov brand after the Russian arms maker obtained a new class trademark for its AK-47 and AK-74 assault rifles.”