A way to reset an overlap event and play in reverse

Sometimes I have to step on it twice for it to go. Like there , I stepped on , it didn’t move. then stepped on again and it worked perfect about 10 times in a row, up and down. Then the last time it went up as I was getting off. Maybe one of the assets or something in my project is affecting it.

Yes, basically overlap ( begin and end ) is not a neat thing, in fact it can happen many times in a second. So, you can cope with that by gradually increasing the complexity of the code, but to be fair, you only wanted to know how to run it both ways :wink:

I will show you code for a more elaborate version…

Here’s an example with a collision box also on the top landing:

… or a version that always goes and waits:

In both of these the other box is at the top like this:

It’s still part of the BP…

I marked the first pic you posted as answered as the flip flop is what I needed and was missing. I had similar question posted elsewhere and the guy led me through a 20 node kind of setup that didn’t work. when the flip flop is a big help. thanks for your time.