Sorry for spamming the comments. I was posting as I was going along.No I didn’t do anything outside the bp. now I got it hooked up just like you did. Except I am using on component begin overlap , referencing the box. Since when using the event begin actor overlap , the lift would always kind of take off without me just as I would approach the edge of it. Something weird happening with the overlap. I would get on and step in the box , and the lift would move like 2 feet down then immediately right back up. Sometimes not move at all, or start moving when I step out of the box or only when I was right at the very edge of the box overlap.
The box does not cover the entire lift , It is centered in it so I am more on it when I overlap… When I removed the flip flop, then the box collision worked perfect every time. so I ended up sticking a do once node between the A stream and B streams and timeline. Then coming out of “finished” on the timeline and back to the resets on the do onces,It works perfect nearly everytime now , but sometimes after 3 or 4 times , it will not move at first when I get on(I have to step back off , then back on) for it to move. Sometimes when going back up it will hit top and immediately head back down before I get off. Weird that it would work perfect several times , then all of a sudden not work.
I’m gonna make the box taller and try it (it got late last night),so my character head in it all the way also , could be an issue , since my character has hitboxes on all of his parts(head,arms,legs,body,etc……). As well as the normal capsule.