A way to create an Actor Instance?

Hello,

I am curious as to know if there is a way to create instances of actors?

Kind of like how you can create a base Material, set up some public parameters, and then create instances of it, and modify the parameters to re purpose the item.

I effectively want to create a master blueprint, that contains lots of Stats, then create instances of it in the content browser, and make many modified versions, that will all update when I change the master file, much like how it works with Material instances.

Is this possible?

Thanks!

Never mind, I’m an idiot.

You do it pretty much the EXACT same way as you would create an instance of a Material. Right click the Actor Blueprint, right at the top of the list is an option: “Create Child Blueprint”, does exactly what I am looking for. Hahaha.

Thanks, this has been helpful to me.