Hello,
I am curious as to know if there is a way to create instances of actors?
Kind of like how you can create a base Material, set up some public parameters, and then create instances of it, and modify the parameters to re purpose the item.
I effectively want to create a master blueprint, that contains lots of Stats, then create instances of it in the content browser, and make many modified versions, that will all update when I change the master file, much like how it works with Material instances.
Is this possible?
Thanks!