Hey,
Is there a way to change how long we keep Compiled Shaders to unlimited?
I’m working on a project that has about 35 different maps and it’s taking me long to complete each individual maps,
as a result, sometimes if i din’t loaded one of my maps for let’s say 2 weeks i think, the compiled shaders are deleted somehow,
i don’t want that, because many maps are realy large and takes a lot of time to compile everything.
So is there a way to fix this so i can keep what was already compiled before?
Is there also a way to store the shaders to an other drive?
Thx.