A visual effect project that is not a game

Hi, I am a teacher form Communication University of China, VFX background. For game, I am just a fun. Now I am in Korean to do a cultural residence program at KARTS.
I am using UE4 to create a immersive visual ride. I watched tons of video tutorials on YouTube and thanks for the unreal big community, my project is getting some image. I will update as going on. Please advise on my first unreal project.



I like the third image with the text, it’s got a really nice sense of depth and detail.

That looks very nice. My advice is to keep going!

Looks great. I say the lens flare & light bloom can be tone down a little. The lens flare are a bit ‘in your face’. Otherwise, I have no other critics. Also a silly question, is the night sky standard from UE4 or external.

Great work so far Cuiyunpeng! I am really excited to see how this project progresses along. Keep up the great work!

Thanks guys! I am also wondering if the Bloom and Lens flares are too much, and more importantly maybe it renders at 0 depth, in stereoscopic mode it will be really strange.
And today’s new image:
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What you got so far looks really good, you mentioned Stereoscopy, are you making this for the Oculus Rift?

Thanks! Yes I want to use Oculus Rift, If not, I will make it on screen s3d. I never did anything with Oculus so I am not very sure if I have the time and resource.

Yes the night sky is Unreal’s original one, I just boost the brightness of stars. I wanted to make a new one with Spacescape and AMD cubemap maker, but I tried 4K resolution it still blurry, and cost a lot resource.

The final scene. A korean style boat like coffin takes all.
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APEX cloth applied to simulate the lantern.
Now doing level blue print and sound…

Very nice. =)

The coffin/boat looks really awesome! Keep it up!

Thanks. Today I finally figured out how to use a pre-animated Matinee Actor to drive the player position and maintain some freedom for user to look around and move a little. I hope this method is also work with Oculus rift. (I still did not get one yet). Here is the level blueprint.
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And update for the ship coffin scene. The sea of elegiac couple.
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For sound effects, I put sound cue in but the sound only change its volume as player camera moves. The samples can change its direction and reverb. I don’t know whats wrong.

After tune down some light bloom and flare, first scene’s dark part is much subtle now.
Tomorrow some preview video have to be done. Need sleep…

A pre alpha video: