I am a programmer trying to figure out the animation pipeline… so I have a very basic question after my initial studies:
In my game If a want my character at a point stop walking and start typing on a screen holded at a wall is this the right way of doing it?
- I would have to put the skeleton on a 3d program like Maya,3ddesing etc, try to build the replica of the scene ( so the hight of the panel would be ok) and record the animation
2)then import to unreal engine and then add to a bluepint
Question one: is this pipeline correct ?
Question two: if for example a finger is not positioned correct to the size of the panel I would have to remake the whole process just to adjust this litle finger?
I am asking those questions cause this process seem very cumbersome for me… specially on a big cinematic scene with a lot of interaction from the character with the environment.
Thanks very much in advance.