A verse component that creates a root entity and adds mesh_component children results in invisible meshes

While we investigate, let’s double-check this code chunk here:

VerseComponent := custom_verse_component{ Entity := Entity }
NewEntity.AddComponents(array{ VerseComponent })

It looks like the custom verse component is having it’s entity initialized to the simulation entity, not NewEntity like you might have intended.

Consider changing Entity := Entity to Entity := NewEntity

VerseComponent := custom_verse_component{ Entity := NewEntity}
NewEntity.AddComponents(array{ VerseComponent })

Let us know if that helps. Thank you! :slight_smile: