A verse component that creates a root entity and adds mesh_component children results in invisible meshes

Summary

Before 36.00 I made a script that creates a root entity and it adds child entities with mesh_components to it, this worked well before 36.00 but after the update the meshes are invisible and the collision is buggy

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

The following code steps:

First add this to a OnBegin function in a

entity spawner device (verse script)

if(Entity := GetSimulationEntity):
NewEntity := entity{}
VerseComponent := custom_verse_component{ Entity := Entity }
NewEntity.AddComponents(array{ VerseComponent })
Entity.AddEntities(array{ NewEntity })

Then for the custom_verse_component.verse script

OnBeginSimulation():void =
(super:)OnBeginSimulation()
TestRoot := entity{}
Entity.AddEntities(array{ TestRoot })
NewEntity := Entities.“Any entity with a mesh_component here”{}
TestRoot.AddEntities(array{ NewEntity })

Expected Result

The meshes should be visible and collision shouldnt be buggy

Observed Result

After spawning it the mesh wont be visible and the collision will be buggy,
I also noticed printing the TransformComponent.GlobalTransform.Translation causes the game to end with a network error which worked fine before the beta

Platform(s)

PC