Summary
Before 36.00 I made a script that creates a root entity and it adds child entities with mesh_components to it, this worked well before 36.00 but after the update the meshes are invisible and the collision is buggy
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
The following code steps:
First add this to a OnBegin function in a
entity spawner device (verse script)
if(Entity := GetSimulationEntity):
NewEntity := entity{}
VerseComponent := custom_verse_component{ Entity := Entity }
NewEntity.AddComponents(array{ VerseComponent })
Entity.AddEntities(array{ NewEntity })
Then for the custom_verse_component.verse script
OnBeginSimulation():void =
(super:)OnBeginSimulation()
TestRoot := entity{}
Entity.AddEntities(array{ TestRoot })
NewEntity := Entities.“Any entity with a mesh_component here”{}
TestRoot.AddEntities(array{ NewEntity })
Expected Result
The meshes should be visible and collision shouldnt be buggy
Observed Result
After spawning it the mesh wont be visible and the collision will be buggy,
I also noticed printing the TransformComponent.GlobalTransform.Translation causes the game to end with a network error which worked fine before the beta
Platform(s)
PC