I want your babies
I want them more.
Great work Phyronnaz, just what the doctor ordered - hope Epic can accept this PR.
not quite a local variable, just a way of hiding wiring by making it look like a local variable. This āvariableā could never have two setters in the same material blueprint.
Totally acceptable compromise in my mind. 99% percent of my cases Iād only want to compute the complicated value once anyway.
Imo, this feature is primarily a usability and legibility feature, not a technical one. Itās still extremely desirable.
Its understandable that variables in the shader graph might be confusing since they wont act like BP variables and it might confuse artists, but they are very important to have. Fine if they need to be hidden behind an editor checkbox so inexperienced users dont find them.
Artists have been asking for this as well <_<
We arenāt that illiterate
Yes please to this
This pull request needs implementing in the engine asap.
+1 would like this functionality, the material editor could do with some tidying up.
It would be great to have it!
Iāve needed this feature in Unreal for over a year now, after discovering it with Amplify Shader Editor, they are winning the race. Is there a reason why Unreal are not adding this feature, will it bulk up their code or too hard to implement?
Isnāt that what a parameter is?
EDIT: Nevermind, did not notice this thread had two more pages
Iāve recently come over to using UE4ās material editor from Amplify Shader Editor and this is one of the biggest things that i hate about UE4 material Editor. I hate it itās so messy. Iāve got no idea why Epic arenāt implementing this!!! Please help usssssssssss iām dying here!
GG but the link doens;t work anymore
Sure does: you just donāt have your github account linked Unreal Engine 4 on GitHub - Unreal Engine
Looks like it has been accepted and merged! When should we expect this to come to the official Unreal releases?
Most likely for the next minor release (4.27).
It does not seem there in 4.27.
Is the name still Create Local Variable?
the name for it is ānamed rerouteā - internally itās a reroute node
I donāt know if itās there in 4.27 but itās definitely in UE5EA
Just to update, yes it is available in 4.27 as āNamed Rerouteā node as @Chosker mentioned.