I’ve needed this feature in Unreal for over a year now, after discovering it with Amplify Shader Editor, they are winning the race. Is there a reason why Unreal are not adding this feature, will it bulk up their code or too hard to implement?
I’ve needed this feature in Unreal for over a year now, after discovering it with Amplify Shader Editor, they are winning the race. Is there a reason why Unreal are not adding this feature, will it bulk up their code or too hard to implement?