I wondered if anybody could point me to a tutorial that might help me have buttons that change the camera view in a simple UE4.16 game?
I have 5 buildings that I want the player to be able to wander around using a FP-style gameplay (mouse and keyboard). As the site is quite large, I’d like to have 5 buttons on screen at all times that, when clicked, will whisk the viewer to one of 5 selected cameras: one camera for each of the five buildings.
a) when using the mouse and WASD keyboard buttons to navigate, how would you achieve a mouse cursor to click on the buttons? Is this even possible/workable? If not, what would be a better approach? Numbers on the keyboard (1-5) that move between cameras?
b) a step -by-step guide to assigning behaviours to buttons would be fantastic: a day of searching has given me plenty of useful stuff, but I haven’t been able to connect the dots into a workable solution.
Any help would be massively appreciated.