I made a location where there is a mountain and a plain, it’s all on the same LandScape, I need to make sure that the texture can switch to a rocky texture itself when there is too sharp an ascent.
Like a slope-mask? You want to have flat parts be grass and wallish parts be rock?
try this as a start: 3D Modeling & Texturing: [Unreal Engine 4] Automated Terrain Texturing
much is possible with adding noise, masks, all kinds of procedural-type maths where you can get very detailed in how it’s all distributed
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