I want to make a text which will float above the actor. It must always face the player’s camera, it shouldn’t be visible through the level geometry. Also it should preferably be independent of distance (always the same size). It can be used various ways including NPC name display, damage numbers, dialog subtitle bars etc.
This blueprint does pretty much everything I need except it’s not independent of distance and also it gets affected by post processing (especially by annoying blur effect). HUD example objective text is seen through obstacles which is unacceptable.
Any thoughts of improving/other ways to accomplish this? (C++ is fine too)