Hi all,
Greetings.
I am very new on Unreal, for more than one year i use to develop games in Unity. Unreal and Unity are two different mentalities.
I can easily programe a DOS A star application on Visual Studio and i can also use A star pathfinding in Unity.
However, i have no clue how to use it on Unreal. Let say the player is controlling a blue sphere (or circle if 2D) and there is a red sphere (or circle) which is fallow him all the time.
I search on Google and Youtube but i didn’ find that much.
Which actor i must use ?
I want to know how to do it on blueprint or c++.
Thank you so much for your attention.
Greetings.