I am new to game development. I don’t know any programming languages. I have made several websites in HTML back in the day and made 2-3 large projects
with a nifty tool called RPG maker and GameMaker. I also made 2 maps for Unreal Tournament a VERY long time ago.
Now I wanted to start making my own games for about 12 years now but because game development is so scary and intimidating I never really took the jump.
I don’t want to be scared/intimidated anymore and just want to try to make my game 1 little step at a time. So I have a little question about the capabilities
of the Unreal engine 4.
My overall Project that I want to make is a Voxel “cube” based game. No, this is not going to be another minecraft clone. It will be a game very similar
to games like; Cube World, Staxel, Metaworld and Summer Dawn/Life Love Farm.
Now I have already read that voxel worlds can be a pain in the *** to create in UE4, but the features I want/need aren’t exactly like most voxel generators
that are made. All I want is to be able to have a Map Editor in UE4 that allows me to sculpt a landscape in my own way. No procedurally generated maps, no
Just a (massive)plain of cubes, where I can set my own sizes for the cubes. They need to be in single color (like cube world) and I need to be able to make my own
Hills, Mountains, beaches, caves, rivers, lakes ect. by hand. This way I’m making a world like you would have in most RPG games. I could then decide where I want to
create towns, cities, dungeons, forests, bandit camps etc.
I would also like to note that I don’t expect to be able to mine blocks in the world (not at the moment anyway, maybe at a much later date). I do hope to be able to build in the game like Rust/ARK.
So I have 3 questions about this all;
Is it possible to have something like described above in UE4?
where would I be able to find/get/buy the Voxel “cube” map editor that I want/need?
Would UE4 be my best bet as an game engine for a open-world, action RPG, Voxel based game ? **
I would also like people to know that I’m not thinking about this project as easy. I’m trying to learn UE4 every day and I’m also searching and learning
about C++ programming and using Blueprint. I’m dedicated and open to learn new things and eventually make my dream game for people to enjoy.
I hope people can help me out with the beginning issues I’m having at the moment. By making smaller game projects I’m trying to learn as much as I can before
I will Start on my larger Project but I need to know if my project is doable and will run smoothly before sinking in so much time in UE4, blueprint and C++
I would like to thank everyone that takes the time reading this, I really need the help.