I am making a game where a player carries objects to a trigger box and when all items are in the trigger box, the game gives an output. I can’t figure out how the trigger box knows wich items are overlapping, how many of them and finally give an output when every item is overlapping.
i would start with a on begin overlap event, then i would use the get overlapping actors node which will return an array of all actors overlapping the volume. you then just need to check to see if the items you want are in the array which can be done via the contains node. that last step actually depends on your situation though, what i mentioned would work well if you needed a particular item to overlap, but if theres multiple of the same item type and you want any of them to count then you will need to be checking classes and not references.