Well, last night the Collective proved very helpful, so here I am again!
I followed the Blueprint Automated Door Tutorial found here and got it working without issue. It’s pretty simple, create a blueprint containing a doorframe and door meshes, a timeline with a float track and a couple of vectors for the door Start and End positions. No problem.
My particular sliding door has two doors sliding in opposite directions. (Think Blast Doors, Cargo Bay doors, whatever your sci-fi flavor is). I assumed it would be simple enough to modify the blueprint by adding the second mesh (for the other half of the door) and either creating a second timeline or having the first timeline fire two separate SetRelativeLocation.
With one door, the blueprint works normally. As you approach, door opens; back away and it closes. With the second door, the doors will open to ALMOST their target point, and then jitter back and forth (an oscillation of like 5-10%), as though the End Location target is impossible to reach. I tried using a seperate timeline for each door. I tried firing two Set RelativeLocations off of the same timelin. I tried introducing sequences to both of those variations, just to see what happens (same result).
The only instance where the doors don’t jitter on opening is when I disconnect the OnComponentEndOverlap. This feels like it might be part of the solution, but I can’t imagine why. That is where I have left the event graph for the moment, posted below.
Thanks in advance!