A Simple Spawn Replication Problem

There is a character selection screen in my game. When i press to arrows, i spawn a new Actor and add impulse to other. Client can see the server while server changes the characters but Server cant see the client. I think my function is replicated. In actor, “replicates” is true. What may be problem? By the way, codes(included spawn) are in widget blueprint.

Same question was asked which I answered a few days ago.

It’s also worth checking the multiplayer compendium.