Hello Guys
When I did the following video
I wanted to create something with the Paragon Assets that have been released.
Now i thought to my self since I didn´t do anything for a long time for the community that I will start out to do a small series that is inspired by that video.
Generally it will be mechanically RPG inspired and very simple, but will use a different approach to Health and build upon that.
From there I will include the Paragon Assets again.
On each Intermission (first one Part VII) step I will release my state of the project so people can pick-up where they feel their level is. It starts not on a fully beginner level, since basics should be known but is nearly not even intermediate and will than go slowly into advanced.
Those are currently the contents Tutorial Start** with initial Project**](http://www.martinegger.org/blog/a-simple-prototype-part-0)
- Part I
- Selection of AI and Item through simple targeting by camera
- Part II
- Damage System
- Player Ability - Direct Attack
- Part III
- Health/Regeneration System
- Part IV
- Energy System
- Energy Orb Pickup
- Part V
- Applying Damage to Health on AI and Player
- Part VI
- Unreal Motion Graphics Layer
- Part VII - Intermission I (Project Download so far)
- Debugging & Testing
- Part VIII
- AI Behavior - Setup & Movement
- Part IX (17.05)
- AI Behavior - Melee Attack
- Part XI (19.05)
- AI Behavior - Charge Attack
- Part XII (21.05)
- AI Behavior - Range Attack
- Part XIII - Intermission II (23.05)
- Debugging & Testing
Next but not all
- Paragon Part I
- Data Layer for Stats
- Balancing our Stats
- Starting to move selected mechanics to C++