A Silent Hill/Classic Resident Evil Interaction System?

Basically, I’m trying to make a PSX styled horror game, tank controls, fixed camera, low poly models, all that. However, I’m having trouble figuring out an interaction system like from those games, where you walk up to something, say a boarded up window and the game pauses and your character says something in a text box. I’d appreciate any help.

For a classic Silebt Hill interaction, probably best to make a base interactable object class, give it a sophere or box collision set to overlap pawn (and tick triggers overlap events) on the collision settings. Then add On Begin ( and End) Overlap events for it from the bottom of details panel, and in the new begin overlap event it makes, check if other actor = Get Player Pawn and pop up a widget with some text and buttons to press to trigger whatever event should happen.