A.SHARIPOV - Queen Misa

Queen Misa A pose High Quality & Low_poly character redy for Unreal engine and Unity

Epic Skeleton 5 + additional rig

Movie_Trailer

UNITY_SCENE_VIDEO

UE5_SCENE_VIDEO

UE4_SCENE_VIDEO

UE4_Lyra_SCENE

50 Blendshapes (Face)

Live Link systems for facial animation,

head, and eye rotation are configured for both versions. (UE4 and UE5)

4 type modes animations

BERSERKER MODE

- WALK

- RUN

- JUMP

- IDLE

- ATTACK_IDLE

- ATTACK_1

- ATTACK_2

- SUPER_ATTACK1

- SUPER_ATTACK2

- SUPER_ATTACK3

- COMBO_ATTACK

- IMPACT

- SW_HAND

- SW_SPINE

- DEATH

- DEATH_IDLE

WIND RUNNER MODE

- WALK_CAP

- RUN_CAP

- JUMP_CAP

- IDLE_CAP

- UP_BOW-CAP

- IDLE_SHOT_CAP

- SHOT_CAP

- IMPACT_BOW_CAP

- OFF_BOW_CAP

- IMPACT_CAP

- BOW_DEATH_CAP

- DEATH_CAP

SKY_VORTEX

- FLY_DOWN_IN_UP

- FLY_UP_IN_DOWN

- FLY_SW_SPINE

- FLY_SW_HAND

- FLY_IDLE

- FLY_FORWARD_START

- FLY_FORWARD

- FLY_FORWARD_STOP

- FLY_IMPACT

- FLY_DEATH

- FLY_ATTACK_HURICANE_START

- FLY_ATTACK_HURICANE_MID

- FLY_ATTACK_HURICANE_AND

- FLY_ATTACK_HURICANE_FULL

SKY_HUNTER

- FLY_BOW_UP

- FLY_BOW_OFF

- FLY_SHOT_IDLE

- FLY_BOW_SHOT

- FLY_FORWARD_SHOT_IDLE

- FLY_BOW_IMPACT

- FLY_BOW_DEATH

- FLY_IN_DOWN

- FLY_DOWN_IN_UP

- FLY_FORWARD_START

- FLY_FORWARD

- FLY_FORWARD_STOP

- FLY_IDLE_CAP

- FLY_IMPACT_CAP

- FLY_DEATH_CAP

- FLY_DEATH_IDLE

additional_Rigg

  • eye_l/r

  • jaw

  • tongue_1-2

  • HAIR_01-04_L/R

  • HAIR_BACK_01-06

  • weapon_l/r

  • bow01-06, b_1-8

  • SHOULDER_SH_01-02_l/r

  • breast_l/r, Br_l/r

  • side_shield_01-02_l/r

  • front_shield_01-02_l/r

  • SKIRT_00-05_l/r

  • SKIRT_BACK_01-08

  • WI_1_l/r_1-32, wm_01-10_l/r

  • WI_2_l/r_1-32

  • WI_3_l/r_01-32

  • CAP_01-05

4k PBR textures (TARGA format)

  • Base Color + MASK + NEUTRAL COLOR

  • Roughness

  • Normal

  • Alpha

  • Metallic

  • AO

  • Albedo + Alpha (for unity)

  • Mask Maps (HDRP-ready for UNITY)

  • FULL VERSION character poly - 81835 Verts - 92852 tris - 162245

  • NOT WINGS VERSION character poly - 72325 Verts - 83293 tris - 143424

  • SWORD_R poly - 4005 verts - 4035 tris - 7822

  • SWORD_L poly - 3992 verts - 4172 tris - 7842

in Unity

- basic character materials (HDRP)

- Customizable materials (Shader Graph — allows changing armor,

clothes, eyes, hair, and wing emission colors)

- 4 ready-made material sets: Red, Pink, White, and Neutral

in Maya

- full character + controller + Blend shape

- options constrein sword in 1) HAND(WEAPON_L/R) 2) WING 3) BACK SPINE sword holder

in UNREAL ENGINE

- basic character materials

- ready-made instance materials (to change color)

- Material for changing the color to your liking

ModelingToolsEditorMode is enabled

-format

Maya

Fbx (and Animations)

UE4.26 and UE5.3 (can also be migrated to other versions)

Unity 2022 (HDRP)

WARNING!

In the original animations, all bones are active — including the cloth rig — creating realistic movement of the skirt, shoulder pads, and other armor parts during character motion.

There is also a version (MISA_NOT_WINGS) that fully supports any Epic Skeleton 5 animations without issues.

However, the skirt simulation must be set up manually by the user

Queen Misa — High-Quality Ultra Character

A beautiful female Archangel with complex animations,

detailed armor, and realistic movement. Designed for games.

This character is part of a continuing series.

Future updates will include new armor sets,

hairstyles, clothing variations,

and additional animations — all compatible with the same skeleton.