A shading solution to get more accurate roughness between Substance Painter and Unreal Engine 5

Hey there, I am making a Sci-Fi gun model that I want to showcase in Unreal Engine 5. I have decided to create the textures in Substance Painter and am having issues getting it to be consistent between the two.
Posted below are examples of the shading differences between the applications. UE5 seems much more reflective then Substance at the same roughness level. I am using the UE4 packed template in Substance.
Is there a way I could get Substance to have shading more like UE5 that way I could work on the textures knowing they will look accurate in UE5?
I don’t have much experience working between UE5 and Substance so perhaps I missed something.
Any feedback would be greatly appreciated!

Thanks a bunch!
-Elliot

Substance Painter

UE5

Substance Painter

UE5

Make sure sRGB is unchecked on the roughness texture.

1 Like

Thanks for replying. I’m not understanding what you mean. sRGB as in the colorspace? The Substance Painter template minimizes the amount of textures needed by combining Mixed AO, Roughness, and Metallic into one map, using different color channels for each. is there a setting in unreal where I can change the sRGB for my textures?
Thanks so much!
-Elliot

Step 4 here How to import Substance Painter textures into UE 4/5 – FPS Game Starter Kit

Hey It worked like a charm thanks so much!