I’m at the design stage of a survival-horror game set on a mining ship in deep space and want to include a scanning system of some sort.
I was thinking of ‘doing a Metroid Prime’ and having semi-transparent textures in red to show that an item hasn’t been scanned and changing that to a green one when it has.
But I was wondering how I would do this. I want a 2m range so I’m guessing I need a line trace of some sort and a boolean value to determine whether the item has been scanned or not. If it has then the player needs to see the green texture, if not then the player needs to see the red one.
But how do I add the red and green textures to my models…?
Would I do that by adding another 2 channels, perhaps…?
If you guys could point me in the right direction of doing this using Blueprints I would be very grateful!
Also is there some sort of database feature built-in to the Unreal Engine that I can use to log the scans…?
Thanks in advance for any help, I’m a complete n00b to all of this malarkey! Ta!