A high CPU consuming background process with the same name as the principal unreal editor that contains the project itself prevents saving anything in the project and outputs the error 32.
Ending the solution is the solution for me, I was able to end the process while the main project was running and then save my project but I don’t know if that comes with any risks and would like to just know more about this and what this is.
This solution of ending the process while the main project was running may have worked for me but please don’t risk it in your own project if you’re encountering the same issue.