I have a class inheritance system where the parent class has a Static Mesh and a Sphere Collision as its child.
The mesh will be different in every child. But when the mesh is too big or too small and if I want to scale it, naturally the collision is object also affected.
I tried to make mesh and collision components siblings under a parent physics object but I couldn’t find anything representing a rigid body object without its own mesh.
I tried having another dummy Static mesh as the common parent but without a mesh, physics wouldn’t affect it.
PS: In Godot, what I am trying to achieve can be done like this: